Please, Square-Enix. I find it completely unnecessary in this day and age to tie yourself to one console. Final Fantasy or not, when Sony’s $600 Titanic starts its inevitable decline into the ocean of obscurity, you’ll be that piece of furniture going down with the ship. Why not support the Xbox 360? Sure the return on product might not be worth the development costs, but I’m sure Microsoft is willing to float the bill to get you on board. To completely ignore the 360 is arrogance, and it will come back to haunt.
This isn’t about not supporting the Xbox. This is about Japanese developers thinking they are bulletproof.
But this isn’t restricted to Square-Enix as well. What about Hideo Kojima, who thinks his MGS titles are works of brilliance? Please, Kojima-san, at the end of the day, after twenty-four hours of cut scenes, what’s left is a babbling mess of highbrow storytelling meant to be sophisticated and profound, along with fundamental gameplay mechanics so broken or absent it a wonder you’re still allowed to make games. Take for instance the complete inability to make a working control mechanic for online play. The fact that the US has been making all types of online games – FPSs, MMOs, RTSs – and yet the Japanese are that pretentious to learn from us. Instead they make games with stories that have no beginning, middle or end (i.e., no purpose), or gameplay mechanics that continually force players to relearn how to play games, even if those mechanics are unnatural or uncomfortable (or just completely broken).
What about Tetsuya Mizuguchi’s comments at GDC regarding his Ninety Nine Nights project:
“The source of my inspiration was media reports after 9/11,” admitted Mizuguchi, comfortable admitting this only among his game developer peers. “After the attack, I saw a lot of different news reports from different countries. I was in Tokyo at the time, and learned about this attack through TV. It was really shocking. ‘What will happen to the world? What is going on?’ I was so worried. And at the same time I thought, why do people fight and wage a war? I was seriously thinking these questions while glued to the TV.”
“Then the war started. The coverage varied depending on the country. There are countries for and against the war, different points of view.”
“I started thinking about how to subtly make these conflicts in the game.”
Does anyone besides me think this is incredibly offensive to US sensibilities? To relate a national tragedy as an inspiration to a mediocre fantasy war game with orcs and magic? It almost trivializes what we went through, especially for people like myself who lived in New York and had to deal with the smell of the burning WTC for weeks. And not only is it insulting, but it’s also a stretch that only a Japanese developer can do. Their arrogance convinces themselves that they can extract inspiration for anything, from anything. I understand most people derive ideas from the strangest influences, but they also don’t advertise those as front and center – the impetus is usually to create a great game or story, not to brag that we created a mediocre story from the most unlikely of sources. Like an interview I recently read recently with Yoshinobu Nishizaki, creator of Space Battleship Yamato, who said his inspiration for Arrivederci Yamato was a vision of Yamato sailing off into the sunset and the entire crew – dead. Wow, you are deep!
And let’s get back to Square-Enix for a second. Only a company so full of themselves would create a game like Dirge of Cerberus as an FPS, when they have no idea how to make an FPS. The end result was they made an FPS so universally damned by critics, yet they are so convinced they did it the right way they outright refused to change anything for the US release. On top of that, they are charging $5 a month for the right to play this broken game online via standard deathmatches.
Japanese developers really need to swallow their pride. Only Shigeru Miyamoto is worthy enough to act like this, and yet he doesn’t, which is an attest to his humble approach to gaming. Everyone else needs to have an exercise in humility. And thanks to Sony’s epic disaster-in-waiting, it might come all too soon for them.