Thrillville – My Shillville

Yes, I am excited about LucasArts’ Thrillville for the PSP, Xbox and PS2. It has been on my watch and wish lists since it was announced because I’m dying for a decent theme park simulation for a console. I loved the original Roller Coaster Tycoon, and even though I own RCT3 and one of the expansion packs, I just can’t bring myself to sitting in an office chair, staring at a monitor building theme park rides with a mouse and keyboard. Even back when the original RCT was ported to the Xbox, I always thought, “there has to be a better way.”

So that’s why I have such high hopes for Thrillville. Judging from the various previews on the gaming sites, it looks like it will be a veritable candystore for theme park connoisseurs. With its various musical nods to classic LucasArts franchises like Monkey Island and Secret Weapons Over Normandy, one can only be excited at the possibility of similar visual cues (think Indiana Jones!) of Lucas lore. Not to mention the plethora of mini-games at the player’s disposal, and this author’s penchant for luring innocent thrill seekers into a vomiting bliss.

I bet you are asking, so why am I writing such a hands-off, infomercial-like preview? Well, for a chance at a free copy of the game, of course. As it is one that I am interested in buying outright, I am hesitant because my diet of Xbox 360 games and accessories this holiday season has run my wallet dry; plus, I’m not particularly salivating at the chance to buy any more Xbox games that aren’t backwards compatible out of the box. And all PSP titles are suspect until they solve the long loading problem, but it would be nice to have a portable theme park builder at my disposal. Hmmm…decisions, decisions.

So in summary, I’d really like to post some hands-on thoughts of the title, and maybe some platform comparisons, if given the opportunity. The opportunity…are you getting the hint, LucasArts?

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